About This Game When Naigye and her niece Cally visit the castle, a surprise encounter with King Farnham leads to a short story about his three sons visiting a village of native lizard people.*Do you like, or at least, are able to tolerate:-Point-and-click adventure games?-Simple yet honest "old school" 216-color graphics?-An 800x600 windowed resolution?-The ability to go full screen with either stretched or un-stretched pixels?-A single EXE file that's less than 10 MB?-Lots and lots and LOTS of reading?-A unique response for every single possible interaction?-Lizard girls? a09c17d780 Title: Farnham FablesGenre: Adventure, Casual, IndieDeveloper:Ethrea DreamsPublisher:Sometimes YouRelease Date: 20 Jun, 2016 Farnham Fables Download] Never before has the horror tag been so relevent to a game.. this game is (and im not exaggerating) is one of the worst games I've ever had the chance to play inNothing looks nice, not the UI, not the dialogue or the story, its not even about the fetish because I am pretty open minded about those, it's just, plain and simple, bad.You'd probably have more fun and satisfaction giving that one dollar to someone who needs it.*I'd like to add I got this game with 66% off after completing a badge in another game, and I still regret spending money on it.. Kill me pls. This game has some strange fetishes included in it, and I'm not going to lie when I say they're disturbing as hell. A naked lizard man, naked lizard children and a topless lizard mother are all in this game. And yes, all three are sexualized in some fashion. From one of the characters being happy the lizard child doesn't want to get dressed, kissing the child on the lips, and doing it all in front of the mother - this game's pedophilic undertones are a bit more than just "obvious". I've always loved the old school point-and-click adventures but this is something different entirely, and it's pretty goddamn profane. Personally, I think the devs should be ashamed. Not just becaused they released a game that takes about 10 minutes to beat, but that they have the audacity to release something like this on Steam.. Farnham Fables is a series of classic styled first-person point and click adventure games, generally very short and easy because the experience is meant to be more friendly than anything else, and you aren't listening to a word of this because you're staring at that topless lizard lady in the banner, aren't you.Let's get the obvious elephant in the room out of the way, then: Yes, there is lots of nudity, including preteen characters. This is most apparent in episode 1, where a large portion is set in... it's not a nudist colony but it may as well be for the characters you tend to meet. Crotchless Ken doll anatomy keeps anything too scandalous from happening below the belt, but there are definitely nipples.This was at the forefront of episode one, but it calms down somewhat in later episodes. The developer told me that there was a very deliberate decision to put the worst of it right upfront so as to avoid surprising anyone with it later; if you can handle episode one, you can handle anything. Which isn't to say that sort of content isn't there in episodes two and three as well. It's just more behind closed doors, to the point that if you go out of your way enough to see the nudie Easter eggs, that's pretty much your fault at that point.There, that's addressed. Now if I can turn your attention away from the lizard boobies (I know this may be difficult) there's an actual game here and that's kind of worth talking about too.Farnham games are, as I said, short and easy. My first run through each episode, which involved me figuring out the puzzle solutions for the first time, took all of about 40 minutes per episode after counting some exploration and randomly looking at things. The sense of conflict is generally low, as well. For example, episode 2 was about a girl on a farm who accidentally let one of their cows break the fence and escape, so the primary objectives as her siblings are to find the cow, fix the fence, and cheer her up because she feels bad about the whole thing. There's zero danger, so I only ever felt the need to save once in episode 3, and even that was just because Steam wasn't letting me take a screenshot so I wanted to see if closing and reopening it would help.By a deliberate design decision, the actual solving of the puzzles and beating the game is separated from the poking-around-at-stuff exploration, and is generally streamlined. You could probably do a TAS of episode 1 in about 40-50 seconds once you already knew what to click on and skipped through the text.It's pure fluff, is what I'm saying. If you're a die-hard Sierra\/Infocom veteran who thinks it's not a real adventure game unless it murders you and makes the game unwinnable at least eight times per screen, this isn't for you. This is a simple, happy, stress-free little experience where characters are generally nice to each other and they hug their comparatively easy problems out because games are supposed to be fun.The true meat of any Farnham game is the dizzying amount of optional interactions. There is a unique response for everything you can think to try. Sure, you kind of expect to be able to look at\/examine (which are two different verbs in this game)\/talk to\/rub your entire inventory against everyone in adventure games, and maybe the fancy ones won't punt too many things to a generic "I can't use these things together" response. Farnham takes it to the next level where everything has a unique response. Also, the GIVE command works on things you don't actually own, which allows you to rub any two elements on the screen against each other. You can give a rock to a flower even if you can't collect either, and of course doing so produces a different response than if you give the flower to the rock.For people, "Give X to Y" is usually interpreted to mean "Display X's perspective on what they think about Y" and of course that's going to be different from Y's thoughts on X. If I'm doing the math right, a room with n named elements in it contains (n * (n - 1)) such combinations, meaning a room with 10 people in it has 90 unique responses to command combinations the player can enter for Give alone. Add in the other verbs, the inventory....Also, Farnham Fables games have screens that have 15-20 characters in them.Like, several of them.The crowd scenes are all minor NPCs. None of them play an important role in the episodes in which they appear; they are walk-on cameos at best. None of them would need so much as a name in any other game. Here, the author has this world built and planned to such an alarming extent that not only is every single one of them named, but if you want to know what the girl in the blue shorts in episode 3 (Linda) thinks of the girl in the blue skirt next to her (Yolanda) then the game has everyone's thoughts on everyone else all figured out and ready to go.All in all, I spent longer writing this review than I did actually playing and beating all three episodes combined. You probably spent longer reading it than it would have taken you to play and beat it at least one of them. However, that's okay, because I know for a fact I've only seen a tiny fraction of what each episode has to offer. The rest is there whenever I go back to it. That's why these games are designed so "beat the game" and "poke around at stuff" are two entirely different, unrelated goals.This series is kind of weird and definitely hard to explain to your friends, but it's surprisingly nice.. Simple story, with no coherence whatsoever. (Tribal lizardpeople, medieval royality? A bus?)Awful graphics with little polish.About 10 minutes of actual gameplay, the rest is pointless click searching for one item.The lizard\u2665\u2665\u2665\u2665\u2665\u2665aren't even good.This game makes meeting eldritch gods a decent past time.. This game is written by a confused old pedophile scalie with a tickle fetish. Also includes dabbinghttp:\/\/puu.sh\/tRrgK\/42c354aa6c.png
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